Junior Graphic Designer Remote

Company Research for Zimad

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Research Overview

This comprehensive research report provides insights into Zimad and the Junior Graphic Designer Remote position to help you succeed in your application.

Use this research to tailor your application, prepare for interviews, and demonstrate your knowledge about the company and role.

Direct answer: ZiMAD is a mid‑sized mobile games publisher and developer focused on casual and hyper‑casual mobile titles; the posted Junior Graphic Designer (Remote) role will expect basic to intermediate visual design skills for mobile game marketing and in‑game assets, a portfolio that demonstrates relevant work, and the ability to work remotely with cross‑functional teams. Company Intelligence

  • Company history, size, and industry position: ZiMAD is an independent mobile games developer/publisher known for casual and hyper‑casual mobile games and mobile ad tech partnerships; executives and business development appear active in industry events and commentary on mobile game trends, indicating an established studio/publisher position in the mobile games ecosystem.
  • Recent news, growth and strategic directions: ZiMAD is mentioned in industry roundups about mobile games trends and ad‑tech partnerships and is referenced in context with other ad/SDK and monetisation partners (Playgap, ad platforms)
  • this suggests a continued focus on user acquisition, ad monetisation and growth for mobile titles.
  • Company culture and work environment: Public content places ZiMAD in a product‑and‑performance oriented mobile games club that collaborates with ad/SDK partners and publishers; typical studios like this emphasise cross‑discipline collaboration (design, UA, analytics) and results measured by retention/monetisation rather than traditional corporate KPIs. (Note: job posting specific culture details were not available in the search results; infer from industry norms and ZiMAD’s public presence.)
  • Values, mission and what they stand for: ZiMAD’s public positioning centers on building popular mobile games and working with ad/monetisation partners to grow titles
  • the emphasis is product success, monetisation and player reach rather than social mission statements in the sources found.
  • Office locations and hybrid/remote policies: The role you cited is explicitly remote. Public sources indicate ZiMAD operates globally with developer/publisher relationships; exact office addresses and hybrid policies were not present in the search results. Expect a remote‑friendly position with collaboration across time zones; confirm directly with the recruiter for country‑specific employment/contract rules. Program Deep Dive (what young applicants should expect)
  • Program structure and timeline: The job posting is for a Junior Graphic Designer (Remote) rather than a formal rotational internship/graduate program; therefore there may not be a defined cohort program or fixed timeline
  • expect a standard junior‑level hire process (application → interview(s) → trial task/portfolio review → offer). The posting details themselves were not in the available search results, so verify the Indeed listing for any stated probation period, onboarding schedule or contract length. (Inference based on listing type.)
  • Specific skills and competencies they're looking for: For junior graphic roles at mobile publishers like ZiMAD, employers typically want:
  • A design portfolio showing mobile game art, marketing creatives (store banners, interstitials, social creatives), UI/UX mockups or in‑game/sprite work.
  • Proficiency with Photoshop/Illustrator and basic motion/animation tools (After Effects or simple frame animation) for store and ad creatives.
  • Understanding of mobile ad formats and ASO (App Store Optimization) assets (store icons, screenshots).
  • Basic knowledge of game art pipelines and working with developers (file exports, resolution/scaling, asset naming conventions). These expectations are inferred from the role title and the company’s focus on mobile games and ad/monetisation partnerships in the sources.
  • Daily responsibilities and learning opportunities:
  • Create marketing assets (store screenshots, banners, UA creatives), production of in‑game UI assets, simple art production for events and seasonal content.
  • Work with user acquisition (UA) and product teams to iterate creatives based on performance data.
  • Receive feedback from senior artists/design leads; possible chance to learn ASO, A/B testing creatives, and the mobile monetisation/design loop. (Inferred from company focus on UA and ad partners.)
  • Mentorship and training provided: The listing is junior‑level; typical setups provide mentorship from a senior artist or creative lead and practical on‑the‑job training. Specific mentorship programs were not found in the search results—confirm during interviews.
  • Career progression after completion: Typical paths at mobile studios: Junior Graphic Designer → Mid‑level Graphic / Motion Designer or UI Artist → Lead Artist / Creative Lead → cross‑functional move into UA creative strategist or product/art director roles. ZiMAD’s focus on UA/monetisation may also open paths into creative analytics or marketing roles. (Industry standard progression; direct company program details not located in provided sources.) Application Success Guide
  • Exact application requirements and deadlines: The provided Indeed link is the primary application source; the search results summary did not include the job description text or deadline. Check the Indeed job page for required documents (CV, portfolio link, cover letter) and application deadline—many remote junior roles remain open until filled.
  • Step‑by‑step application process (recommended):
  1. Prepare a concise CV focused on relevant design experience and tools. (Include education, relevant projects, internships.)
  2. Curate a portfolio (online PDF/website/ArtStation/Behance) with 6–12 strong pieces—prioritise mobile game assets, UA creatives, UI elements and motion examples. Include brief captions: role, tools, and outcome/metrics if available.
  3. Apply via the Indeed job page with CV and portfolio link; include a short tailored cover note explaining why you want to design for mobile games and how your work fits their needs.
  4. If selected, expect an initial HR/phone screening, then a technical interview with the creative lead and possibly a design task or take‑home test.
  5. Final interview(s) may focus on culture fit, remote working habits and cross‑team collaboration. (Process based on standard hiring flow for junior creative roles; confirm precise process on the Indeed listing.)
  • Common interview questions for this role/company:
  • Walk me through your portfolio piece where you worked with UA/marketing creatives. What did you optimize for? (Expect follow‑ups about metrics.) (Inferred from mobile UA focus.)
  • How do you approach creating a store screenshot or icon for ASO?
  • Describe a time you iterated on creative after performance feedback.
  • Which design tools and file export workflows do you use for mobile assets?
  • How do you handle tight deadlines and multiple ASO/UA requests? (These reflect common questions for junior mobile design roles at publishers like ZiMAD.)
  • Assessment centers or case studies they use: No public evidence of formal assessment centres for ZiMAD in the search results; likely a take‑home design task or live practical test (e.g., create 3 UA variants or rework an app icon/store screenshot). Confirm in recruiting communications.
  • What makes a standout candidate:
  • A portfolio with measurable outcomes (e.g., creatives that improved CTR/CR in tests) or clear design thinking.
  • Experience or demonstrable understanding of mobile ad formats, ASO and A/B testing.
  • Clean production skills (proper file exports, naming, variants, simple motion).
  • Clear communication skills for remote collaboration and evidence of working with non‑design stakeholders (UA, product, dev).
  • Fast iteration mindset and willingness to learn from performance data. (All inferred from company’s place in mobile game UA/monetisation ecosystem.) Insider Tips (actionable)
  • Company‑specific interview tips and what they value:
  • Show that you understand mobile UA creatives and how design impacts metrics (CTR, CVR, LTV). Use any numbers you have from projects. (ZiMAD’s association with mobile UA/ad partners suggests this emphasis.)
  • Prepare examples of rapid iteration cycles and how you handled feedback from UA/analytics teams.
  • Emphasise remote work discipline: tools you use (Slack, Figma, Google Drive), timezone flexibility and ability to self‑manage. (Role is remote.)
  • Technical skills vs soft skills priorities:
  • Technical (must): Photoshop/Illustrator, basic motion (After Effects) and export/file prep for mobile.
  • Soft (equally important at junior level): communication, responsiveness, openness to feedback, and cross‑functional collaboration.
  • Show both: visible artifacts for technical skills, and short stories showing teamwork and remote communication. (Inferred from role and company context.)
  • Industry knowledge to demonstrate:
  • Basic understanding of mobile monetisation (ads vs IAP), ASO, popular UA creative formats and platform constraints (iOS/Android store requirements).
  • Awareness of mobile game trends (hyper‑casual mechanics, retention strategies)
  • ZiMAD is referenced in mobile games trend coverage, so this knowledge maps well.
  • Questions to ask interviewers to show genuine interest:
  • How is the creative team structured and who will I report to?
  • How do you measure creative performance and what tools do you use for testing?
  • What are the most common types of creative tasks for this role in a typical week?
  • Is there a mentorship plan or regular reviews for junior hires?
  • What are the biggest design‑related bottlenecks the team faces right now? (These are practical and show product/UA orientation and growth interest.)
  • Red flags to avoid in applications/interviews:
  • Portfolio with no mobile or marketing assets (generic or print work only).
  • Lack of clarity about your role on projects (claiming team achievements without specifying personal contribution).
  • Poor remote communication examples or inability to provide working samples/files.
  • Not being willing to iterate based on data/UA feedback
  • show adaptability. (Inferred from expectations for mobile UA-driven companies.) Practical Information
  • Salary/stipend ranges for this level: The search results did not include salary data for the specific posting. Industry benchmark for junior graphic designers in remote/mobile games can vary widely by geography; typical ranges (broad estimate) are:
  • Entry/junior full‑time remote role (global): USD 25k–45k annual equivalent, or local market wages; contract/freelance rates vary.
  • Internship/graduate stipends usually much lower (monthly stipend or hourly). Because the search results did not provide specific numbers for ZiMAD, verify on the Indeed posting or ask recruiter for target compensation and contractor vs employee status before accepting. (This is an inferred industry estimate
  • check with recruiter for accuracy.)
  • Benefits package details: No benefits information was available in the search results. Remote roles commonly offer some combination of paid time off, equipment stipend, health benefits (for full‑time employees depending on country), or contractor arrangements. Ask the recruiter for specifics of employment type and benefits.
  • Start dates and program duration: Not specified in the public results; typical junior roles start within 2–6 weeks after offer depending on notice period. The posting on Indeed should list start expectations—confirm during application.
  • Networking opportunities and alumni connections: ZiMAD’s public engagement in industry events and commentaries indicates opportunities to connect within the mobile games industry and ad/UA partners; junior hires often gain direct exposure to UA, product and analytics teams and external partners, which is useful for career networking. What I could not confirm from the provided search results
  • The exact job description text, application deadline, salary, benefits and any structured graduate/internship program details were not present in the search results you gave me
  • the Indeed link you provided is the necessary source for those specifics and should be checked directly for up‑to‑date requirements and deadlines. Actionable next steps (for applicants 18–25)
  • Immediately: Open the Indeed URL you have and copy the job description, required documents and application instructions; note deadline (if any) and whether they request a portfolio link, task or cover letter.
  • Portfolio prep: Build a short portfolio (6–12 items) with clear captions: your role, tools used, constraints, and any performance metrics; include at least 2 mobile‑specific pieces (store screenshots, ad creative, simple UI). Export fast‑loading web images and a single PDF that you can attach to Indeed. (Follow ASO/store asset specs when showing store screenshots.)
  • Application: Tailor your CV to highlight mobile or marketing design experience and include one short paragraph in your cover note linking your portfolio pieces to mobile UA/ASO outcomes. Apply via Indeed and follow up after ~7–10 days if you haven’t heard back.
  • Interview prep: Prepare to walk through 2 portfolio pieces in 5 minutes each, practise explaining iteration based on data, and prepare 3 smart questions from the list above. Prepare a short remote‑work readiness statement (tools, availability, communication cadence).
  • If asked for a test: Treat it as part of your portfolio
  • deliver on time, label files clearly, and include a short write‑up explaining decisions and how you’d A/B test variants. If you want, I can:
  • Pull the current Indeed posting and extract the exact application requirements and the job description text (so we can create a tailored CV, portfolio checklist and sample cover note).
  • Draft a one‑page portfolio brief and a 200‑word cover note tailored to this role. Which would you like me to do next?

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Next Steps

Application Tips

  • • Reference specific company initiatives mentioned in the research
  • • Align your experience with the role requirements
  • • Prepare questions that show you've done your homework
  • • Practice explaining how you can contribute to their goals

Interview Preparation

  • • Study the company culture and values
  • • Understand the industry challenges and opportunities
  • • Prepare examples that demonstrate relevant skills
  • • Research recent company news and developments

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